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Parent pages: WorldConfig, World settings

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-- WorldConfig --

# Biome Groups

# Minecraft groups similar biomes together, so that they spawn next to each other.

# Syntax: BiomeGroup(Name, Size, Rarity, BiomeName[, AnotherName[, ...]])

# Name - just for clarity, choose something descriptive

# Size - layer to generate on, from 0 to GenerationDepth. All biomes in the group must have a BiomeSize

#        larger than or equal to this value.

# Rarity - relative spawn chances.

# BiomeName... - names of the biome that spawn in the group. Case sensitive.

# Note: if you're using BiomeMode: BeforeGroups, only the biome names of the groups named NormalBiomes

# and IceBiomes and the size and rarity of the group named IceBiomes will be used. Other groups are

# ignored. The size and rarity of the NormalBiomes group is ignored as well, use LandSize and

# LandRarity instead.

BiomeGroup(NormalBiomes, 0, 97, Forest, Roofed Forest, Extreme Hills, Plains, Birch Forest, Swampland, Flower Forest, Roofed Forest M, Extreme Hills+, Sunflower Plains, Birch Forest M, Swampland M)

BiomeGroup(IceBiomes, 3, 90, Ice Plains, Cold Taiga, Ice Plains Spikes, Cold Taiga M)

BiomeGroup(HotBiomes, 0, 97, Desert, Savanna, Plains, Desert M, Savanna M, Sunflower Plains)

BiomeGroup(ColdBiomes, 0, 97, Forest, Extreme Hills, Taiga, Plains, Flower Forest, Extreme Hills+, Taiga M, Sunflower Plains)

BiomeGroup(MesaBiomes, 1, 40, Mesa)

BiomeGroup(JungleBiomes, 1, 40, Jungle, Jungle M)

BiomeGroup(Mega TaigaBiomes, 1, 40, Mega Taiga, Mega Spruce Taiga)